That's why u use a very poor weapon (10% broadswd?), and want their health low (strength decreases as health decreases). The more hits this enemy takes before dying increases ur melee skill. You want Owyn to freeze an enemy so Locklear or Gorath can use a 'thrust' attack to generate a low damage hit. Taverns aren't necessay at all.īest way to make money early is to buy, repair, and sell 8% Goblin Sticker swords.īest money maker is the broken elf crossbow.īest tip for increasing melee skill is to use good armor and a horrible wrapon, combined with bad health. Owyn is the only one worth training, if u really want a 100% barding skill, just buy lutes and give them to Owyn till he reaches 100%. So u reload the fight till he's able to cast Grief of a 1000 nites.Īnother over-rated skill is barding. Owyn can freeze Nago with spells, if he's given a chance to cast a spell. So I'm not saying these 2 skills don't have any use, but by saving before each fight, many times the enemy does something stupid and gives u the upper hand. But I now get the choice weapons, armor, spells, combat items, and money early in the game by exploiting the weaponcraft skill at Yabon, so I can focus on developing melee, defense, and crossbow skills. Chapter 5 battles, Nighthawks, Nago, etc. There are a few battles where having the first move is a big plus, especially if your characters don't have decent gear and little training. That's why I said assessment and scouting don't contribute MUCH to combat. Krondor is unforgiving that way, but otherwise a great game.,Īgreed. I believe scouting does give you first move in combat if you detect an ambush which is important if you go up against multiple spellcasters.ĭo save often since there is no autosave, because if your group is frozen and dies, the game is over. I use assessment in combat from time to time, but as it, and scouting, don't contribute much to combat, I no longer put any effort into increasing those skills.īy the way, it might be 5 or 7 steps, so just save it, and play with it a little bit to see how many steps are required. So once u find that sweet spot, keep working it. if it doesn't happen, reload, take 5 steps back, and 5 steps forward again. If the scouting award happens again, save the game and redo the same thing. Then u take about 5 steps back, and 5 steps forward. But when I did, as I approached an ambush, if someone get's a scouting award, I would save the game. The player can "emphasize" a skill in order to make it improve faster.Yellowhair: Yes! Milk it as much as u want. Each character has a set of skills, ranging from weapon proficiencies to abilities such as bartering or stealth. The role-playing system of the game relies on skills. The latter is depleted when a character uses weapons or casts magic. Characters have four attributes: health, strength, speed, and stamina. Fighters use swords or crossbows (for long-ranged attacks) magicians can fight with staves, or cast spells. Only two character classes are present in the game: fighters and magicians. The player moves the characters on these screens in a turn-based fashion, attacking physically, defending, and casting spells. Combat takes place on separate grid-based screens. Towns, however, are presented as a series of still screens representing locations (temple, tavern, inn, etc.). Gorath, Locklear, and Owyn are the first party of characters the player controls however, characters may leave and others may join the party later, as dictated by the events of the story.Įxploration in Betrayal at Krondor takes place in a 3D world viewed from first-person perspective. Each chapter has a goal to achieve before moving on to the next one, but the player is given considerable freedom to explore the vast world of the game and undertake side quests. The game's story is divided into nine chapters. Locklear, a nobleman who serves the crown of Krondor, and a young magician named Owyn decide to accompany Gorath to Krondor, where they'll have to think of a plan to stop the moredhel leader Delekhan. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Feist's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe.
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